Riverside Resort
Type: TA Map
World: Urban
Created by: AndrewAce3158
Requirements: CC, v3.1 patch
Players: 2, 4(2v2)
Map Size: 11 x 18
Memory: 32MB
File Size: 1.41MB
Start Positions: 10
--General
Until now, this city was almost untouched by the war. Now it's time to fight in its streets. Build your base in the middle of one of its large parks, cross the river and kill your opponent.
--Resources
There are two manholes on each side which provide geothermal power. Take them after building solars. Wind is stable but low.
Metal is spread out evenly thoughout the parks. There is a consistent and quite large distance between each one.
--Strategy
Using your construction vehicles cover your entire section of the map. Get all eight of the geos, providing you with 2000 energy. Have several constructors patrolling around the city to reclaim things whenever your metal supplies are low. This provides you with an almost unlimited supply of metal. Build quickly and get your LRPCs up, along with plenty of air defense. Hovercraft have a hard time navigating on this map. The easiest tactic is to build plenty of aircraft plants, assisted by FARKs, and pump out some planes.
--Artificial Intelligence
Riverside Resort has two slightly different AIs. One is for two player games, the other for four. The four player one is designed for 2v2s. The AI will cover its island using its vehicles. After around 20 minutes you should be getting some hovercraft attacks. Make sure you cover your coastline with LRPCs, otherwise the enemy shall just blast it away with theirs. If you hang around for a 1 hour game you'll start seeing some heavy assaults from the air. If you let the AI take control of the rivers make sure you kill its aircraft first time, otherwise they'll be repaired by the AIs carriers and they'll be back for more.
--Tools Used
• Annihilator - main map construction
• TAEB - minimap rendering
• Notepad - AI creation, fine tuning OTA settings
• HPI View/Pack - inserting AI
ReadMe last modified: 1/7/01
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